The Journey of My First Game
AstroZap » Devlog
Hey everyone! 🚀 After weeks of learning, coding, and testing, I’m thrilled to finally release AstroZap – my first-ever game project! As a beginner in game development, this was both a huge challenge and an incredible learning experience. I wanted to create a fun, arcade-style shooter with simple mechanics but enough depth to keep players engaged.
Development Highlights:
- Tech Stack: Built entirely in Python using Pygame – a great library for beginners!
- Biggest Challenges:
- Implementing smooth controls and collision detection.
- Balancing difficulty and power-up spawn rates.
- Adding a co-op mode (which was trickier than expected!).
- What I’m Proud Of:
- The visual feedback (explosions, power-up effects).
- The dual-language support (English/Polish).
- The high-score system with persistent saves.
Lessons Learned:
- Playtesting is crucial.
- Documentation saves lives. (Future me thanks past me for code comments.)
What’s Next?
- More power-ups? Boss fights? Maybe mobile support?
- I’d love to hear your feedback—this is just the beginning!
Final Thoughts: This project taught me more than I expected, and I’m excited to keep improving. If you’re a fellow beginner: just start coding! Even small projects teach you tons.
Thanks for playing! 🎮✨
Files
AstroZap Linux1.1.zip 42 MB
4 days ago
AstroZap Windows 64bit1.1 .zip 39 MB
2 days ago
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