The Journey of Creating Space Shooting – My First Game Project
Hello everyone! 👋
I’m excited to share the story behind my very first game project, Space Shooting! As a beginner in game development, this journey has been both challenging and incredibly rewarding. Today, I want to take you through the process of creating this game, and what I’ve learned along the way.
Development Process
Creating Space Shooting was a huge learning experience. Here’s a breakdown of how it all came together:
- Starting Small: As my first project, I decided to keep the scope manageable. The core mechanics—shooting enemies and surviving as long as possible—were the foundation of the game.
- Learning as I Went: I had to learn a lot along the way, from coding in Python with Pygame to creating graphics and sound effects. It was a steep learning curve, but every challenge taught me something new.
- Iterative Design: I started with a basic prototype and gradually added features like power-ups, and a leveling system. Playtesting and feedback from friends helped me refine the game and make it more enjoyable.
Challenges and Lessons Learned
As my first game, Space Shooting came with its fair share of challenges:
- Balancing Difficulty: Finding the right balance between challenging and frustrating was tough, but playtesting helped me get it right.
- Time Management: Juggling game development with other responsibilities was a challenge, but it taught me the importance of planning and setting realistic goals.
- Staying Motivated: There were moments when I felt stuck, but seeing the game come together kept me motivated.
What’s Next?
While I’m proud of what I’ve accomplished with Space Shooting, I know there’s always room for improvement. If you have any ideas for new features, levels, or improvements, please leave a comment below! I’d love to hear your thoughts and suggestions.
Final Thoughts
Creating Space Shooting has been an incredible journey, and I’m so excited to finally share it with all of you. As my first game, it holds a special place in my heart, and I hope you enjoy playing it as much as I enjoyed making it.
Thank you for your support, and happy gaming! 🚀
Files
Space Shooting
Status | Released |
Author | Wicin |
Genre | Platformer |
Languages | English, Polish |
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